Other publications
2009-2019: Research at UHasselt
These are a few other publications done at UHasselt.
2D Convolution using CUDA
Paper here and here
Convolution (finite response filtering) on GPU is a non-trivial problem. We must think about thread and memory layout and access to optimally use the hardware. In this application, we study 3 methods to do filtering (direct, separating using SVD, and Fourier transform), and determine the best method per filter size.
This is applied in the realtime processing pipeline of the view interpolation for debayering the raw camera images. Paper here
Automatic removal of dynamic objects
An automatic method to take a video and remove the dynamic objects from it. Take features to stabilize the video, filter the frames with a mean filter, and reapply the camera movement.
